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  Download Autodesk Maya A Comprehensive Guide free PDF ebook. Autodesk Maya is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated.  


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By Sham Tickoo. Welcome to the world of Autodesk Maya Autodesk Maya is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc.

This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya have made the job of design visualization specialists a lot easier.

Autodesk Maya A Comprehensive Guide textbook covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers. This textbook will help you transform your imagination into reality with ease.

Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects.

It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace. Autodesk maya 2017 book free joining Purdue University, Prof. Tickoo has worked as a machinist, quality control engineer, design engineer, engineering consultant, and software developer.

We put the program through its paces to see if t. With its industrial strength capabilities, Maya is widely considered the autodesk maya 2017 book free best 3D software on the market and is t. A further two nights were needed to create and finalis. There are few things as good for a 3D artist than looking at their fully rendered animation, at final 4K quality, comped and graded, at the end of a weeks-long autodesk maya 2017 book free.

The animation has been seen by the client, who loves autodesk maya 2017 book free and is about to go to fin. Mike Griggs is a 3D and visual effects artist with vast experience across the industry, as both a creator and a technical writer. He has been creating 3D environments and level art for over five years.

Kitbashing is a great tool for creating detailed environments, actionpacked scenes autodesk maya 2017 book free intricate autodesk maya 2017 book free, but used correctly it can also help you to build captivating character art. The best digital art from the CG community Tel Aviv, Israel-based freelance digital artist, Tim Razumovsky, spent about two weeks creating this captivating scene.

In this last of our six-part series of articles on 3D printing we look at a second CAD design application: Fusion He was a 3D artist on the Webby-winning Plot Device. Excellent idea. Observe and study the behavior of fabric in real life, as there is nothing more useful than observing a real object.

This can autodesk maya 2017 book free applied to all 3D graphics in general, and indeed to all types of art. Even if you have to make the most ordinary piec. There's lots of innovation and engineering going on with what we're doing and it's really fun.

It starts. You probably know that you can create all sorts of basic 3D shapes in Photoshop - but did you know you can also animate those shapes? Here are the basics… Select t. Creating convincing textures is one of the жмите challenging skills to master in CGI creation.

It can require both asset gathering and an understanding of how light reacts to specific surfaces. Thankfully there are so many resources that allow new art. How did you become a 3D illustrator? My background was in graphic design, which I did as a freelancer for six years after university. Then in I decided читать статью try 3D illustration as it was something I had always been interested in, and really wanted.

On the one hand, it is a capable sculpting application with powerful paint tools, and at the same. As well as being a pretty large industry посетить страницу источник its own right, it also offers something to the hobbyist or C.

Having figured out the framing, working in it is very different from building an entire set. It's way faster because it should only look right from a specific point.

I would highly recommend having a sketch to refer to and positioning your camera as. His art combines 2D and 3D techniques. You will be required to work with animators every day, so it is important to know the basics of what they do. For tho. Maya is a 3D software, developed by Autodesk Inc. Although Maya is quite a vast software to deal with, pinnacle studio 19 ultimate free all the major tools and features used in Autodesk Maya have been covered in this book. Alternatively, you can start Autodesk Maya посетить страницу double-clicking on its shortcut icon displayed on the desktop of your computer.

This icon is automatically created on installing Autodesk Maya on your computer. The Output Window is shown in Figure By default, all the new tools and icons are highlighted in green in Maya The mental ray plugin does autodesk maya 2017 book free get installed while installing Maya After installing the plugin, you need to activate it. Select the Loaded and Auto load check boxes on the right of the Mayatomr.

All these components will be discussed later in this chapter. When you start Autodesk Maya for the first time, the persp viewport is displayed by default, refer to Figure Workspace is the part or the work area where you can create a 3D scene. Workspaces are also known as viewports or views. In this textbook, the workspaces will be referred to as viewports. Every viewport has a grid placed in the center. The grid acts as a reference that is used in aligning the 3D objects or 2D curves.

A grid is a pattern of straight lines that intersect with each other to form squares. Autodesk maya 2017 book free center of the grid is intersected by two dark lines. The point of intersection of these two dark lines is known as the origin. The origin is an arbitrary point, which is used to determine the location of the objects.

All the three coordinates, X, Y, and Autodesk maya 2017 book free are set at 0 position on the origin. Note that in Maya, the X, Y, and Z axes are displayed in red, green, and blue colors, respectively. Figure The default interface of Autodesk Maya with persp viewport displayed. Autodesk Maya is divided into four viewports: top-Y, front-Z, side-X, and persp. These viewports are classified into two categories, orthographic, and isometric.

The orthographic category autodesk maya 2017 book free the top, front, and side viewports and the isometric category autodesk maya 2017 book free of the persp viewport.

The orthographic viewport displays the 2-dimensional 2D view of the objects created in it, whereas the isometric viewport displays the 3-dimensional 3D view of the objects created. Every viewport can be recognized easily by its name, which is displayed at the bottom of each viewport. Autodesk maya 2017 book free shows various components of the Microsoft office 2016 book pdf free interface. Every viewport has its own Panel menu that allows you to access the tools related to that specific viewport.

Similarly, every viewport in Maya has a default camera applied to it through which the viewport scene is visible. The name of the camera is displayed at the bottom of each viewport. In other words, the name of the viewport is actually the name of the camera of that particular viewport. The title bar, which lies at the top of the screen, displays the name and version of the software, the name of the file, and the location where the file is saved.

A Maya file is saved with the. The three buttons on the extreme right of title bar are used autodesk maya 2017 book free minimize, maximize, and close the Autodesk Maya window, respectively.

Various interface components of the Autodesk Maya interface are discussed next. The menubar is available just below the title bar. The type of autodesk maya 2017 book free displayed depends on menusets. These menusets are displayed in the Menuset drop-down list located on the extreme left of the Status Line.

On selecting a particular menuset, по этой ссылке menus in the menubar change accordingly. However, there are nine common menus in Maya that remain constant irrespective of the menuset chosen. Figure shows the menubar corresponding to the Modeling menuset. On invoking a menu from the menubar, a pull-down menu is displayed.

On the right of some of the options in these pull-down menus, there are two types of demarcations, arrows продолжить option boxes. When you click on an option box, a dialog box will be displayed. You can use this dialog box to autodesk maya 2017 book free the options for that particular tool or menu item. On clicking the arrow, the corresponding cascading menu will be displayed.

You can also select different menusets using the hotkeys that are assigned to them. The Menuset drop-down list is located at the left of the Status Line. The Status Line consists of different graphical icons. The graphical autodesk maya 2017 book free are further grouped and these groups are separated by vertical lines with either a box or an arrow symbol in the middle.

On doing so, the corresponding icons will hide and the box will change into an arrow symbol.

   

 

Autodesk maya 2017 book free -



   

By default, the keyable attributes of selected object s are displayed in the Channel Box. In this window, three areas will be displayed in the Keyable tab: Keyable , Nonkeyable Hidden , and Nonkeyable Displayed.

Next, choose the Close button. The Shelf is located below the Status Line, as shown in Figure The Shelf is divided into two parts. The upper part in the Shelf consists of different Shelf tabs and lower part displays the icons of different tools.

The icons displayed in this area depend on the tab chosen, refer to Figure You can also customize the Shelf as per your requirement. To do so, press and hold the left mouse button over the Menu of items to modify the shelf button, refer to Figure ; a flyout will be displayed, as shown in Figure Various options in this flyout are discussed next.

Figure Flyout displayed on choosing the Menu of items to modify the shelf button. The Shelf Tabs option is used to toggle the visibility of the Shelf tabs. On choosing this option, the Shelfs tabs will disappear, and only the tool icons corresponding to the selected tab will be visible. The Shelf Editor option is used to create a Shelf and edit the properties of an existing Shelf.

When this option is chosen, the Shelf Editor will be displayed in the viewport, as shown in Figure In the Shelf Editor , you can change the name and position of shelves and their contents. You can also create a new shelf and its contents using the Shelf Editor. The Navigate Shelves option is used to choose the previous or next Shelf of the currently chosen Shelf. On choosing this option, a cascading menu will be displayed, as shown in Figure The options in the cascading menu are discussed next.

Figure Cascading menu displayed on choosing the Navigate Shelves option. The Previous Shelf option is used to choose the Shelf that comes before the currently chosen Shelf. For example, choose the Rendering tab; the rendering specific icons will be displayed. Next, press and hold the left mouse button over the Menu of items to modify the shelf option; a flyout will be displayed. Choose Navigate Shelves from the flyout; a cascading menu is displayed.

From the cascading menu, choose Previous Shelf ; the Animation tab is chosen displaying the dynamic specific icons. The Next Shelf option is used to choose the shelf that comes after the currently chosen Shelf. The Jump to Shelf option is used to choose the specific Shelf by entering its name. On choosing this option, the Jump to Shelf dialog box will be displayed, as shown in Figure Enter the name of the shelf in the Shelf Name text box and choose the OK button; the Shelf tab with icons specific to the corresponding shelf are displayed.

The New Shelf option is used to add a new Shelf tab to the existing Shelf. On choosing this option, the Create New Shelf dialog box will be displayed, as shown in Figure Enter a name for the new Shelf and choose the OK button; a new Shelf will be created, as shown in Figure The Delete Shelf option is used to delete a shelf.

On choosing this option, the Confirm message box will be displayed, as shown in Figure Choose the OK button to delete the selected Shelf. The Load Shelf option is used to load the shelf that was saved previously.

When this option is chosen, the Load Shelf dialog box will be displayed. You can choose the previously saved shelf from this dialog box; the desired Shelf tab will be displayed in the shelf. The Save all Shelves option is used to save the shelves, so that you can use them later while working in Maya. The Tool Box is located on the left side of the workspace. It comprises of the most commonly used tools in Maya.

In addition to the commonly used tools, the Tool Box has several other options or commands that help you change the layout of the interface. Various tools in the Tool Box are discussed next. To select an object, invoke the Select Tool from the Tool Box and click on an object in the viewport; the object will be selected. On invoking this tool, the manipulators will not be activated. This tool is very much similar to the Select Tool.

To select an object, invoke the Lasso Tool ; the cursor will change to a rope knot. Next, press and hold the left mouse button and drag the cursor in the viewport to create a selection area around the object. Then, release the left mouse button; the object inside the selection area will be selected.

To select various components of an object, invoke the Select Tool from the Tool Box and select an object in the viewport. Next, press and hold the right mouse button over the selected object; a marking menu will be displayed.

Choose Vertex from the marking menu to make the vertex selection mode active. Next, press and hold the left mouse button and drag the cursor over the object to select the desired vertices. To go back to the object mode, invoke the Select Tool and then press and hold the right mouse button; a marking menu will be displayed. Choose Object Mode from the marking menu to make the vertex selection mode inactive. You can also increase the size of the Paint Selection Tool cursor.

To do so, press and hold the B key on the keyboard. Next, press and hold the left mouse button in the viewport and drag the cursor to adjust the size of the brush.

To do so, invoke Move Tool from the Tool Box; the cursor will change to an arrow with a box at its tip. Select the object in the workspace that you want to move. To use the Move Tool , you need to create an object in the viewport.

A sphere will be created. Now, invoke the Move Tool from the Tool Box and select the object created by clicking on it; the Move Tool manipulator will be displayed on the selected object with three color handles, as shown in Figure These three color handles are used to move the object in the X, Y, or Z direction.

The colors of. At the intersection point of these handles, a box will be displayed that can be used to move the object proportionately in all the three directions. Press and hold the left mouse button over the box and drag the cursor to move the object freely in the viewport. Change the settings as per your requirement in this window.

By default, the pivot point is located at the center of the object. To change the pivot point, make sure that the Move Tool is invoked and then press the INSERT key; the pivot point will be displayed in the viewport, as shown in Figure Move the pivot point to adjust its position. You can also put the pivot at the center of the object. You can also adjust the pivot point by pressing and holding the D key and moving the manipulator. A pivot is a point in 3D space that is used as a reference point for the transformation of objects.

To rotate an object in the viewport, select the object and invoke the Rotate Tool from the Tool Box; the Rotate Tool manipulator will be displayed on the object, as shown in Figure The Rotate Tool manipulator consists of three colored rings. The red ring represents the X axis, whereas the green and blue rings represent the Y and Z axes, respectively. Moreover, the yellow ring around the selected object helps you rotate the selected object in the view axis.

On selecting a particular ring, its color changes to yellow. You can change the default settings of the Rotate Tool by double-clicking on it in the Tool Box. This window contains various options for rotation. You can change the settings in this window as required. To scale an object in the viewport, select the object and invoke Scale Tool from the Tool Box; Scale Tool manipulator will be displayed on the object, as shown in Figure Figure The Scale Tool manipulator.

The Scale Tool manipulator consists of three boxes. The redbox represents the X axis, whereas the green and blue boxes represent the Y and Z axes, respectively. Moreover, the yellow colored box in the center lets you scale the selected object uniformly in all axes. On selecting any one of these colored scale boxes, the default color of the box changes to yellow. You can also adjust the default settings of Scale Tool by double-clicking on it in the Tool Box.

While rotating, moving, or scaling an object, different colored handles are displayed. These handles indicate different axes. You can use this color scheme while working with three transform tools as well. The red, green, and blue colors represent the X, Y, and Z axes, respectively. The Last Tool Used tool is used to invoke the last used or the currently selected tool.

This tool displays the icon of the last used tool or currently active tool. Using the buttons in the Quick Layout buttons area, refer to Figure , you can the toggle the display of layouts as required.

You can also change the display of layout buttons. To do so, right-click on one of the Quick Layout buttons; a shortcut menu with various layout options will be displayed, as shown in Figure Next, choose any of the layout from the shortcut menu as per your need; the current layout will be replaced by the chosen layout.

Using these buttons, you can also edit the current layout. To do so, right-click on the Quick Layout buttons; a shortcut menu will be displayed. Choose Edit Layouts from the shortcut menu; the Panels window will be displayed, as shown in Figure Figure Shortcut menu displayed on right-clicking on the Quick Layout button.

The Time Slider and the Range Slider, as shown in Figure , are located at the bottom of the viewport. These two sliders are used to control the frames in animation. The Time Slider comprises of the frames that are used for animation. There is an input box on the Time Slider called Set the current time , which indicates the current frame of animation.

The keys in the Time Slider are displayed as red lines. The Time Slider displays the range of frames available in your animation. In the Time Slider, the grey box, known as scrub bar, is used to move back and forth in the active range of frames available for animation.

The Playback Controls at the extreme right of the current frame help you to play and stop the animation. The Range Slider located below the Time Slider is used to adjust the range of animation playback. The Range Slider shows the start and end time of the active animation. The edit boxes both on the left and right of the Range Slider direct you to the start and end frames of the selected range.

The length of the Range Slider can be altered using these edit boxes. At the right of the Set the end time of the animation input box is the Set the active animation layer button.

This feature gives you access to all the options needed to create and manipulate the animation layers. This option helps you to blend multiple animations in a scene. The Set the current character set is located on the right of the Range Slider. It is used to gain automatic control over the character animated object.

There are two buttons on the extreme right of the Range Slider: Auto keyframe toggle and Animation preferences. These buttons are discussed next. Ensure that you have selected the Animation menuset. This button sets the keyframe automatically whenever an animated value is changed. Its color turns blue when it is activated. On choosing this button, the Preferences dialog box will be displayed, as shown in Figure In the Preferences dialog box, the Time Slider option is selected by default in the Categories area.

You can set the animation controls in the Time Slider and Playback area of the Preferences window. Choose the Save button to save the changes and close the dialog box. The Command Line is located below the Range Slider. Choose the MEL button to switch between the two scripts.

The Command Line also displays messages from the program in a grey box on the right. At the extreme right of the Command Line, there is an icon for the Script Editor. The MEL command is a group of text strings that are used to perform various functions in Maya. The Help Line is located at the bottom of the Command Line. It provides a brief description about the selected tool or the active area in the Maya interface.

The Panel menu is available in every viewport, as shown in Figure The commands or options in the Panel menu controls all the actions performed in the workspace.

The Panel menu comprises of six menus, which are discussed next. The View menu is used to view the object in the viewport from different angles using different camera views.

You can also use the Wireframe on Shaded option in this menu for working comfortably in the shaded mode. The Lighting menu helps you use different presets of lights that help in illuminating objects in the viewport. The Show menu is used to hide or unhide a particular group of objects in the viewport. The Renderer menu is used to set the quality of rendering in the viewport. You can also set the color texture resolution and the bump texture resolution for high quality rendering using the options in this menu.

The Panel toolbar, as shown in Figure , is located just below the Panel menu of all viewports. This toolbar consists of the most commonly used tools present in the Panel menu. These tools are discussed next. The Select camera tool is used to select the active camera in the selected viewport. To switch between different camera views, right-click on the Select camera tool; a shortcut menu will be displayed, as shown in Figure Now, you can switch to the desired camera views by choosing the corresponding option from the shortcut menu.

Figure The shortcut menu displayed on right-clicking on the Select camera tool. The Lock Camera tool is used to lock the active camera in a viewport. When camera is locked, you can not change its transform properties such as translate and rotation. To unlock the camera, choose the Lock Camera tool again. The Camera attributes tool is used to display the attributes of the active camera in the Attribute Editor.

The attributes are displayed on the right of the viewport in the Attribute Editor. The Bookmarks tool is used to set the current view as a bookmark. To set a bookmark, you can set a view in the viewport and then invoke. Open navigation menu. Close suggestions Search Search.

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Russ has developed the Kwik Model 3D software program with the help of his son, Connor. Kwik Model 3D uses a video game platform to build a Episode Stephen Hooper on the integration of design and manufacturing: The general manager of Autodesk's Fusion talks about the evolution of design, and how to bring manufacturing into the design process by The Digital Factory 33 min listen.

Co-founded my first business in , entrepreneur since then. Went from startup owner to executive in a multi-national company, then back to startup founder. Our caller for today, Tom is not sure how he can add 3D renderings to a video. Doing so will certainly result in better engagement. Then Miro gives them a preview of his upcoming CppCon talk and tells us about This video explains the basics.

As a cartographer, Amy Lee helps Mapbox create maps that combine technology and aesthetics. I started off by asking her what makes a good map, and from there we went more into how she got first interested in technology, using design for social good, and her advice for designers and developers alike.

Our world is changing every day, and it's talented people like Amy Lee that are helping to navigate it one map at a time! This is our last show of the year so we will quickly take a look back at the past 20 episodes and how our live show has grown. As some of you know, every s He's become one of YouTube's larger How To channels, and he's happy to share how he got there! Related Articles. Related categories Skip carousel. PCX Tip You can also select different menusets using the hotkeys that are assigned to them.

Create a new scene Snap Set project This button is used to set a new project by replacing the current project. Save the current scene Snap Selection Set Icons Group The Selection Set Icons group shown in Figure is used to define the selection of objects or the components of objects from the viewport.

Select by object type Snap Select by component type C01SC PCX Tip To switch between the object and the component modes of the selection type, press the F8 key. Selection Mask Icons Group The Selection Masks Icons group comprises of selection filters that help you in selecting objects or their components in the viewport.

Select handle objects C01SC Select joint objects C01SC Select curve objects C01SC Select surface objects C01SC Select deformations objects C01SC Select dynamic objects C01SC Select rendering objects C01SC Select miscellaneous objects C01SC Highlight Selection mode is on C01SC Snap to view planes C01SC PCX Tip You can also use the shortcut keys to perform a particular snap functions. Make the selected object live C01SC Inputs to the selected object Snap Outputs from the selected object Snap Render the current frame Snap Display render settings window Snap Launch Render Setup Window Open the Light Editor Toggle pausing Viewport 2 display update Input Line Operations Group This group in the Status Line helps you quickly select, rename, and transform the objects that are created in the viewport.

The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do.

Autodesk Maya Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more.

Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, youll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.

Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.

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